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Red Dead Redemption dev: crunch at Rockstar was a show for executives, not about fixing bugs
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Red Dead Redemption dev: crunch at Rockstar was a show for executives, not about fixing bugs

Kris Roberts, a former Rockstar Games developer who led Red Dead Redemption's multiplayer design, told YouTube channel Kiwi Talks that the final six months of the game's development were the worst crunch he experienced in the industry. He says the excessive overtime was not about improving the game but about putting on a show for executives, who expected staff in the office from 9:30 and staying well into the evening.

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