Thief designer: modest AA budgets will save immersive sims, not big studios
Randy Smith, designer of the original Thief, argues that immersive sims like Deus Ex and Prey were killed not by lack of audience interest but by inflated AAA budgets. Dishonored 2 and Prey earned strong reviews yet disappointed Bethesda commercially, ultimately leading Microsoft to shut down Arkane Austin. Smith's prescription for the genre's survival is the AA model: smaller, leaner productions made by teams who genuinely understand the genre and its players.
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