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Gaming as a 21st-century medium: what business needs to know
๐ŸŽฎ Gaming

Gaming as a 21st-century medium: what business needs to know

A panel at the LOUD congress conference in Warsaw in June debated whether gaming is still just entertainment or the most powerful medium of the 21st century. Experts argued that business still underestimates gaming's reach and influence. The discussion highlighted gaming's growing role as a platform for communication, advertising and cultural impact.

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