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Doom's lead artist animated the game using only the undo key in Deluxe Paint
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Doom's lead artist animated the game using only the undo key in Deluxe Paint

Adrian Carmack, lead artist on the legendary 1993 FPS Doom, has revealed in a YouTube interview that he animated the game's sprites entirely using the undo key in Deluxe Paint, because no dedicated animation tool existed at the time. He would undo and redo changes to flip between frames and judge the motion effect. The revelation is a striking example of early game developers improvising with bare-bones tools to create iconic results.

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