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Self-running space economy sim built in Rust and Bevy

A developer built a self-running space economy simulation featuring several hundred autonomous ships that trade, haul cargo, refuel and rest without any scripted events. Markets price goods dynamically based on supply and shortage multipliers, factions tax and subsidise, and bankrupt stations fall into ruin. The engine is written in Rust using a custom ECS, with Bevy handling rendering, and ship AI driven by a GOAP planner.

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