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Miyamoto Preferred Physics Sandboxes Over Cutting-Edge Graphics Even in 1996
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Miyamoto Preferred Physics Sandboxes Over Cutting-Edge Graphics Even in 1996

In a July 1996 interview with developer Kenji Eno, Nintendo's Shigeru Miyamoto said he found casual physics sandboxes — like launching cannonballs on his old Macintosh — more interesting than the cinematic RPGs of the era. Eno had just played Super Mario 64 and wished its 3D world had more realistic physical interactions. Miyamoto's preference for playful interactivity over graphical ambition foreshadowed Nintendo's long-term design philosophy.

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