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Blood of Dawnwalker director likens the RPG's combat to Max Payne and Guitar Hero
🎮 Gaming

Blood of Dawnwalker director likens the RPG's combat to Max Payne and Guitar Hero

Konrad Tomaszkiewicz, game director of The Blood of Dawnwalker at Rebel Wolves, has compared the debut RPG's combat system to Max Payne and Guitar Hero, saying it required "a lot of iteration" to get right. The game features protagonist Coen, who fights as a vampire by night and a human by day, with time functioning as an action-point resource that keeps the world moving. The studio draws on experience from The Witcher 3 and Cyberpunk 2077.

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